Tudo sobre Persona 5 The Phantom X
Throughout the game's story, there are multiple characters who have no Persona power of their own but appear in the Metaverse in their Phantom Thief forms and join the battles. These characters are cognitive manifestations created by Merope in accordance with the following conditions:
They exist in the protagonist's cognition. In the real world, the protagonist either knows them, or has met or heard about them, which even he does not necessarily need to have realized.
[oito] The Persona staff provided input on the game's story and setting, and directly presented ideas regarding the characterization of the Phantom Thieves, which were then turned into original characters by Black Wings staff.[citation needed]
Lufel explains that humanity's hopes and desires are being stolen, including Nagisa's. While attempting to leave the Metaverse, the pair are attacked by Shadows, creatures formed from warped desires who attack humans on sight. Nagisa awakens his Persona, Jápelošík, and is able to defeat the shadows with Lufel's help, allowing them to return to the real world.
Tamayo Yoshida: A second-year high school student and a member of the school female baseball team who wants Motoha Arai to start playing baseball again.
Lufel points out to Nagisa a former baseball player, Takeyuki Kiuchi, who intentionally rams into women in the subway as a means of attaining his misogynistic desires, and says that in order to stop him, they must enter Kiuchi's palace (a baseball stadium) within the Metaverse and steal his treasure, an object which is the source of warped desires.
All-Out Attacks can now be initiated by any party member (except navigators) once every enemy has been downed. A new feature to this game are Highlight which are performed in a similar vein to Showtime, albeit it is performed with only one character rather than two. After charging up a meter, a character can be selected and they will use a Highlight. Some Highlight like Lufel's are stat buffs or health recovery rather than attacks. The protagonist's highlight has different versions depending on which type Persona that he has summoned with during the battle.
Student by day, phantom thief by night: unmask the corrupt bigwigs of the real world by seizing their distorted desires from the shadows of the Metaverse.
Many of these characters also serve as confidants and/or have side quests that the protagonist can do.
Much of the gameplay takes direct reference from Persona 5, where the protagonist will live a dual life between spending time in the real world, as well as roaming and fighting in the Metaverse. The game does not follow a calendar system; the protagonist's free time in the city is only limited by a special currency taking the form of Persona 5 The Phantom X hourglasses.
There is also a seperate gacha to obtain weapons for each character. The weapons from the gacha give an specific benefit to the character who equips them. Certain character are variations of another and can’t put two versions of the same character on one team. For example, several characters can't be together in the same team with their own alternate versions such as Mont with her 'Figure Skater' alter version.
Not to mention moving around on mobile is clunky - I save all palace/mementos exploration for PC where I know the controls are more reliable... I really hope this game doesn't die within a year, but it seems like it will at this rate.
After the brief introduction end, he returns to reality where the protagonist begins to fall victim to his desires being taken away. He's unable to convince the girls in the hallway to move, and later when a girl jumps from a building, he finds himself unable to call for help.
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To accommodate the format of a free-to-play game created primarily for mobile devices, Persona 5: The Phantom X adapts the Persona mechanics with various changes.
The characters from Persona 3 Reload are a special case. They are actual Persona users but have an unknown connection to the protagonist's cognition and appear as cognitions.